Enactive Arts Immersive Installation


The Enactive Arts group (EA) of the Arts, Media and Engineering (AME) program is composed of faculty and students representing the disciplines of Psychology, Dance, Music, Electrical Engineering, and Computer Science. The primary research goal of EA is to build an immersive, multimedia, interactive environment to encourage full-bodied expressive movement, improve current trends in human-computer interaction and enhance our understanding of the perception of visual and auditory feedback. EA group students, faculty, and invited guests will be showcasing new experimental works and interactive environments using motion capture technology. Stop by for a little while to view and participate in some of the works or stay the entire time to see them all. The members of the EA group will be available to answer questions about the works shown as well as discuss past and future projects developed by the EA group.

List of Work to be shown:

Hand Jabber

Hand Jabber is an interactive installation developed by Stjepan Rajko, Christopher Martinez, and Jessica Mumford. In this environment, two people will be able to "talk" by using their hands instead of their mouths. Using motion capture, each participant's upper-body movements will be tracked, which will then generate sounds that can speak for them. With Hand Jabber, participants can hear how their gestures affect their conversation with the other participants. Take turns, talk all at once, the choices are up to you.

Enactive Environment

The Enactive Environment is an interactive installation environment that the Enactive Arts group has been developing over the past year and a half. In an effort to better understand the use of human movement as an expressive medium, we have begun to construct a multimedia interactive art system whose goal is to provide opportunities for fostering creativity, exploring embodied knowledge and information, and developing awareness of our own physicality. We have decided to focus our efforts with insight gained from Laban Movement Analysis (LMA). The LMA framework allows us to focus not on specific movements performed by a user, but on the quality of all movements that the user may perform. By understanding the user's movement quality, the system can then respond back and to the user through visual and audio feedback. Jessica Mumford will be demonstrating one visual/audio environment set within the Enactive Environment developed by Todd Ingalls, based on LMA ispired analysis implemented by Dilip Swaminathan.

Enactive Arts Group:



Text and Image reproduced from Enactive Arts group Wiki page with permission.